He makes his way behind the bar and down the hallway, past the bathrooms and the keg room, to the stairs leading up. His feet carry him on memory, each step familiar, worn smooth by all the times he's climbed them before. Too many times. Always running from something. He finds the door and the key turns, and he lets himself in and flips on the light.
The room is small and sparse. A bed, a table, a lamp. The sheets are clean, the pillow is flat, and the radiator in the corner ticks quietly with heat. More than enough. More than he has any right to expect.
He sinks onto the neatly made bed and pulls out his research journal, flipping through pages of notes and diagrams and hand-drawn maps. The pages are soft at the edges from handling, inksmudged in places where his hands were shaking or where he'd fallen asleep on top of them. The ritual sites form a pattern. He's been certain of that for days, the way you're certain of something you can almost see, a shape at the edge of your vision that dissolves every time you look directly at it. He just hasn't been able to see what it's pointing toward.
He traces the locations with his finger, connecting them one by one, and the shape resolves with a clarity that stops his breath.
A binding circle. Around the Order's cathedral. Around their vault.
He stares at it. Traces it again. Checks it against his notes, against the dates, against the energy signatures he's catalogued at each site. It holds. Every point aligns.
That's it. That has to be it. The real necromancer isn't opening random rifts. They're targeting specific locations that form a ritual perimeter around the Order's headquarters. They want something the Order has locked away.
Artifacts. Relics. Objects of power confiscated over centuries and sealed in the vault for safekeeping, things too dangerous to use and too powerful to destroy. The kind of objects that could amplify a necromancer's power beyond anything natural, beyond anything survivable.
If a necromancer gets their hands on those, the rifts they've been opening will look like party tricks.
August traces the circle in his journal with hands that won't stop shaking. He needs to warn someone. He needs to tell the Order what's coming, even if it means revealing himself. Even if it means arrest. Even if it means spending whatever time he has left in a cell instead of helping the spirits who need him.
But the Templar from tonight wouldn't listen. August had seen the certainty in those amber eyes, the absolute conviction that August is the threat. There had been no room in that conviction for doubt, no crack where reason might slip through. Going tothe Order now will only get him locked away while the real necromancer completes their work. And the real necromancer will complete it, because they are desperate and powerful and running out of time too, and desperate people with nothing to lose are the most dangerous kind.
August knows that better than most.
He closes the journal and sets it on the table beside the lamp. Lies back on the bed and stares at the ceiling, at the water stain in the corner that looks vaguely like a bird if he squints. The radiator ticks. The muffled sound of the bar drifts up through the floor, glasses clinking, someone laughing, the low murmur of conversations he'll never be part of.
He's on his own.
Like always.
But he's been on his own before, and he's still here. Still standing, still fighting, still helping. Still believing, against all evidence and reason, that it matters. That he matters. That the spirits he's helped and the ghosts he's eased into rest and the fourteen years of poison in his veins add up to something worth the cost.
He presses his hand to his chest, feels his heart beating beneath the web of black veins, and closes his eyes.
Tomorrow he'll figure out how to stop a catastrophe, evade a Templar, and save a city that doesn't know it needs saving. Tonight he'll rest, because even borrowed time deserves a few hours of sleep.
The light stays on. It always does. August has never been afraid of the dark, but he's learned to appreciate the light when he has it.
Chapter 3
He lost him.
Vale stands at the mouth of the empty alley where the necromancer should be emerging, blessed sword still drawn, and fights the urge to put his fist through the brick wall. Three centuries of hunting dark mages, and he let the most dangerous one of his career slip through his fingers. The alley is barely wide enough for the man's shoulders, and how he made it through that fast while half-collapsing from magical exhaustion is beyond Vale's understanding. He's not sure whether to be impressed or furious, so he settles for both. It's pretty much par for the course for him.
The Old City has swallowed the man whole. Vale searches for another hour, but his tracking spells find nothing except the residual echo of their brief chase and the ambient hum of a hundred other magic users who call these cramped blockshome. The necromancer knows this district the way Vale knows the edge of his own blade, every shadow, every hole-in-the-wall, and Vale has to admit, however reluctantly, that he's been outmaneuvered. It's not his finest moment.
He grits his teeth and sheathes his sword on his back. He starts the long walk back to headquarters, ignoring the hostile stares from the locals. They'd known what he was before, but watching him sprint through their streets with a blazing sword while chasing one of their own puts a different spin on things. By morning, everyone in the Old City will know a Templar was here hunting someone. It's going to make his job harder.
The walk gives him too much time to think. Too much time to remember grey eyes and quiet resignation, to replay the image of that fine-boned face in the moonlight. The necromancer had touched the spirit with such gentleness, as though it was the most natural thing in the world. He'd murmuredrest nowwith the steady certainty of someone who had performed this kindness a thousand times and meant it every single time. He'd looked at Vale not with defiance, but with the tired acceptance of a man who'd been expecting this moment for years and had already grieved it.
How long has he been looking over his shoulder? How long has he been practicing? His face reads young, mid-twenties at most, but the spells he'd thrown at Vale had not been lacking in power, and the corruption threading through his skin speaks to years of sustained use. Years of choosing to keep going despite what it cost him. Years of deciding, over and over again, that whatever he was doing was worth dying for.
Vale can't get the image of those black veins crawling up pale skin out of his head.
He shakes it off. Or he tries to. The necromancer is dying from his own magic, and that much is undeniable. He's been practicing extensively, probably for years. That levelof corruption doesn't happen overnight. Whatever the man claimed about only helping spirits, he's been at this long enough to poison himself past the point of recovery. It's no longer a question of whether the magic will kill him, but when.
But something doesn't fit. Vale's instincts keep insisting on it, quiet and persistent, the same instincts that have kept him alive for three centuries and have never once been wrong. He's learned, the hard way and more than once, not to ignore them.
The Cathedral is a monument of stone and stained glass at the heart of Haven. Pointed arches and flying buttresses reach skyward, and the building is easily the tallest in the city. A wide set of stairs climbs from the street to a manicured courtyard where there's a fountain large enough to wade in, its water still flowing despite the January cold. During the day, the benches surrounding it are filled with Sisters consulting civilians on their concerns. At this hour, the courtyard is empty. The only sound is running water and the distant complaint of a city that never fully sleeps.